Based on feedback from a few tutorials weve had, it has been made clear that the side "video game" project needs to have more depth and narrative. So after a few meetings with Al we have started to develop a plot.
Story
A 3D narrative piece set in the point of view of a
robot who wakes up in a scrap yard trying to understand who he is, what his
purpose is, and why he has woken up in a scrap yard. The robot discovers many
clues through human artifacts which are pieced together to reveal that he has
in fact been reset, banished and replaced by a greater advanced model. The
story follows the robot on his mission to escape the derelict area and return
to civilisation.
Origins
The
film tackles how society has become superficial in the way we adapt to new
technology by throwing away the old in an endless cycle of obsessively keeping
up with the latest trends and technological advancements. Also that the
belongings we currently own are just a temporary component in a continuously rejuvenating society.
Inspirations
First person video games as a whole, a great deal
of FP games feature cutscenes in which the audience sit back and watch their
character move freely without their control, even though this may not be as
immersive as the player controlling them it is used in a great deal of first
person games as an establishing shot in which the player/audience is introduced
to the surroundings and interactive objects before they start playing. this
method of spectating a character through their POV is what we will be using for
this film with the use of camera shakes, pans and tilts to replicate the robots
head movement.
Fallout 3 - this video game is based in a post
apocalyptic world which has been ravaged by nuclear war. It is this style of a
deserted wasteland terrain which our film will be based on.
Wall-E - similar to the inspirations we received
from Fallout, Wall-E is also mostly based in a post apocalyptic world however
in this film there is a higher attention to detail on the reflection on the
world prior to this apocalypse e.g. Wall-E discovers footage of the musical
film “(Hello, Dolly!)” which relates back to 1969 (pre apocalypse) these are
the type of interactions with sentimental artifacts which our protagonist will
experience.
Sight - this short film is based on a futuristic
device which allows humans to see a virtual hud and operating system overlaying
real life in which one can gain experience points and level up (like a video
game) by completing real life activities e.g. cookery. It is the style of the
HUD which appealed to us the most as almost everything of significant worth is
labeled with a display which tracks the object/subject whilst providing
information.
technical workflow
- Shooting with two cameras set on identical
settings for the left and right channels for 3D
- workflow in premiere and After Effects
- Heavily reliant on foley sound recording
- stereo sound recording and editing
- filming techniques
Notes:
computational regime - how we became posthuman.
patchwork girl
black mirror - on netflix
“smack my bitch up” -
music video.