I have looked into a range of 3rd person video games in order to get a sense of how they allow the gamers to interact with objects in the virtual world whilst allowing the game to flow whilst remaining cinematic.
The first game I looked into was Watchdogs (2014)
This third person game allows gamers to control protagonist Aiden Pearce in an open recreation of Chicago city. Aiden Pearce is a highly skilled hacker which gamers can use at their disposal whether its to hack into enemy agencies or a civilians bank account, its an open world so gamers can do what they please with his abilities.

This image above is an example of how some modern video games feature a HUD in a 3D space. in this case the character whom Aiden is about to hack is highlighted with a diamond shaped animation which tracks the selected characters face whilst he walks past. a drop down display is also used to provide information on the selected character. It is this interaction within the 3D space which modern games offer. This is a convention which i need to consider when creating my new project.
Due to Aiden Pearce's background and personality being written into the games story, gamers cannot create their own character however they can still buy clothes and weaponry to customise Aidens load out. So even in fixed narrative games with fixed characters there are still elements of customisation even if they're not as accessible as most RPG's
No comments:
Post a Comment